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wed apr 27 2022

# Virtual Art Gallery I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its a separate building. They are connected via a large plate at the bottom. This time the focus was on the architecture, not the environment. Oscar Niemeyer and Zaha Hadid were two of the main sources of inspiration for the design of the building. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal.

virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
virtual-art-galleryvirtual-art-gallery
wed apr 27 2022

# Rottweil Environment This panoramic rendering is part of an ongoing VRtual X project. The image will be used in Unity in combination with a custom cloud shader. It's for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed on top of a 250m high tower. I used digital elevation data and OpenStreetMap to recreate the landscape around the TK Elevator Test Tower in Rottweil, Germany. Once the project is finished I will be able to show in-engine content that better illustrates the final use case of this environment.

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mon aug 30 2021

# North Sea Island For this project, I set out to create an island that could be located in the North Sea. One of the main inspirations was the biggest German island, RĂ¼gen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy-to-use tool for node-based terrain generation. It outputs image maps for use in other programs. As the lead artist on this project, I was responsible for the environment, scene setup and lighting. Except for the layout, I did not work on the architecture located on the island. In its final stage, this project is a panoramic tour around the beach area, however, because my main challenge was the environment I am showing a wide shot of the island here.

# Forest of Knowledge In this very large project I worked on at VRtual X we created a forest environment for a 360 panoramic showroom. Overall we did about 40 panoramic renderings in this environment. As the lead artist, I was responsible for all the vegetation and environment work. Other members of the team worked on the props that were placed in the environment. I used a lot of different Blender add-ons for this one. The trees and the medium-sized foliage were generated using The Grove. They were then placed in the environment using Scatter. The small vegetation was added with Graswald. We also used assets from Quixel and other libraries. The rendering was done with the custom Kubernetes render farm I set up for VRtual X. We have a blender addon that lets us control it from inside of Blender. It's very cool. Thanks to CoreWeave for helping me get started with that one.

# Enter XR Panoramic Showroom This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products VRtual X is selling. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This shows what an awesome all-round package Blender is.

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