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My work for VRtual X GmbH

I have been working for VRtual X in Hamburg since 2018. At first I was a one-person VR development team and since 2020 I am working exclusively as a 3D Artist. Since then I had the opportunity to lead many different kinds of 3D projects.

I made 3D art for Unity and Unreal aswell as prerendered 3D images for virtual showrooms, exhibitions or other product visualizations. I am also responsible for optimizing the workflows of the 3D department and I regularly hold workshops to share my skills with the rest of the team.

This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products VRtual X is selling. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This really shows what an awesome all-round package Blender is.

Did you ever wonder what happens when rendering in cycles with 1 sample? Here you go. The rest is denoising.

impressionistic-renderingimpressionistic-rendering
thu oct 28 2021
impressionistic-renderingimpressionistic-rendering
thu oct 28 2021
impressionistic-renderingimpressionistic-rendering
thu oct 28 2021
impressionistic-renderingimpressionistic-rendering
thu oct 28 2021
impressionistic-renderingimpressionistic-rendering
thu oct 28 2021
impressionistic-renderingimpressionistic-rendering
thu oct 28 2021
impressionistic-renderingimpressionistic-rendering
thu oct 28 2021

In this very large VRtual X project we created a forest environment for a 360 panoramic showroom. Overall we did about 40 renderings in this environment. As the lead artist I was responsible for all the vegetation and environment work. Other members of the VRtual X team worked on the props that were placed in the environment. I used a lot of different Blender addons for this one. The trees and the medium sized foliage was generated using The Grove. They were then placed on the environment using Scatter. The small vegetation was added with Graswald. We also used assets from Quixel and other libraries. The rendering was done with the custom kubernetes renderfarm I setup for VRtual X. We have a blender addon that lets us control it from inside blender. Its really cool. Thanks to CoreWeave for helping me get started with that one.

This is a background image that will be used in Unity in combination with a custom cloud shader. Its for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed ontop of a 250m high tower.

These are some concept-renderings for a virtual art exhibition space.

art-exhibitionart-exhibition
sun jan 17 2021
art-exhibitionart-exhibition
sun jan 17 2021
art-exhibitionart-exhibition
sun jan 17 2021
art-exhibitionart-exhibition
sun jan 17 2021
art-exhibitionart-exhibition
sun jan 17 2021
art-exhibitionart-exhibition
sun jan 17 2021
art-exhibitionart-exhibition
sun jan 17 2021

I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its own seperate building. They are connecte via a large plate at the bottom. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal. Once this project is further along, I might be able to show more.

virtual-art-galleryvirtual-art-gallery
thu apr 28 2022
virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
virtual-art-galleryvirtual-art-gallery
fri apr 08 2022
virtual-art-galleryvirtual-art-gallery
fri apr 08 2022

For this project I set out to create an island that could be located in the north sea. One of the main inspirations was the biggest german island, Rügen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy to use tool for node-based terrain generation. It outputs image maps for use in other programs.

alb01alb01
mon aug 30 2021

VRtual X did a lot of virtual exhibitions during the covid 19 pandemic. This is a concept I did for an exhibition for a German company that manufactures conducting and insulating products for electrical insulation systems.

vme03_vcs_camvme03_vcs_cam
sat jan 16 2021
vme03_vcs_camvme03_vcs_cam
sat jan 16 2021
vme03_vcs_camvme03_vcs_cam
sat jan 16 2021
vme03_vcs_camvme03_vcs_cam
sat jan 16 2021
vme03_vcs_camvme03_vcs_cam
sat jan 16 2021
vme03_vcs_camvme03_vcs_cam
sat jan 16 2021

Since blender introduced geometry nodes I have been using them A LOT. These transmission towers are modeled as a lowpoly block-in. Geometry nodes then uses that lowpoly mesh to place all the beams, wires, insulators and details. I will show more geometry nodes experiments once this website is capable to play videos.

transmission-towertransmission-tower
sun oct 23 2022
transmission-towertransmission-tower
sun oct 23 2022
transmission-towertransmission-tower
sun oct 23 2022
transmission-towertransmission-tower
sun oct 23 2022
transmission-towertransmission-tower
sun oct 23 2022
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My work for VRtual X GmbH

I have been working for VRtual X in Hamburg since 2018. At first I was a one-person VR development team and since 2020 I am working exclusively as a 3D Artist. Since then I had the opportunity to lead many different kinds of 3D projects.

I made 3D art for Unity and Unreal aswell as prerendered 3D images for virtual showrooms, exhibitions or other product visualizations. I am also responsible for optimizing the workflows of the 3D department and I regularly hold workshops to share my skills with the rest of the team.

04_vrtualx /
safety-x >

This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products VRtual X is selling. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This really shows what an awesome all-round package Blender is.

04_vrtualx /
impressionistic-rendering >

Did you ever wonder what happens when rendering in cycles with 1 sample? Here you go. The rest is denoising.

impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
04_vrtualx /
forest-of-knowledge >

In this very large VRtual X project we created a forest environment for a 360 panoramic showroom. Overall we did about 40 renderings in this environment. As the lead artist I was responsible for all the vegetation and environment work. Other members of the VRtual X team worked on the props that were placed in the environment. I used a lot of different Blender addons for this one. The trees and the medium sized foliage was generated using The Grove. They were then placed on the environment using Scatter. The small vegetation was added with Graswald. We also used assets from Quixel and other libraries. The rendering was done with the custom kubernetes renderfarm I setup for VRtual X. We have a blender addon that lets us control it from inside blender. Its really cool. Thanks to CoreWeave for helping me get started with that one.

04_vrtualx /
rottweil-environment >

This is a background image that will be used in Unity in combination with a custom cloud shader. Its for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed ontop of a 250m high tower.

04_vrtualx /
art-exhibition >

These are some concept-renderings for a virtual art exhibition space.

art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
04_vrtualx /
virtual-art-gallery >

I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its own seperate building. They are connecte via a large plate at the bottom. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal. Once this project is further along, I might be able to show more.

virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
04_vrtualx /
north-sea-island >

For this project I set out to create an island that could be located in the north sea. One of the main inspirations was the biggest german island, Rügen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy to use tool for node-based terrain generation. It outputs image maps for use in other programs.

alb01
04_vrtualx /
coil-exhibition >

VRtual X did a lot of virtual exhibitions during the covid 19 pandemic. This is a concept I did for an exhibition for a German company that manufactures conducting and insulating products for electrical insulation systems.

vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
04_vrtualx /
geometry-nodes >

Since blender introduced geometry nodes I have been using them A LOT. These transmission towers are modeled as a lowpoly block-in. Geometry nodes then uses that lowpoly mesh to place all the beams, wires, insulators and details. I will show more geometry nodes experiments once this website is capable to play videos.

transmission-tower
transmission-tower
transmission-tower
transmission-tower
transmission-tower