images onlygrayscalefullscreen

A messenger delivering bad news arrives at a stranded fleet of spaceships. With this project I wanted to test the limitations of using displacement maps in Blender. I tried to convey a sense of scale and improve my cinematic composition skills. I combined a lot of 2D elements with advanced shader techniques. The clouds and most of the textures are painted in Heavypaint, then brought into Blender. Some of the background elements are also painted textures.

spike-spacespike-space
tue may 09 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023

A terraformer leaves behind tracks on the landscape it creates. With this project I wanted to create cinematic shots with dispacement landscapes and careful use of the Blender compositor. Thanks to Jama Jurabaev for his great tutorials on the topic!

displacement-landscapesdisplacement-landscapes
sat apr 22 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
heavyjan-10-3Dheavyjan-10-3D
sun feb 12 2023
heavyjan-10-3Dheavyjan-10-3D
sun feb 12 2023
heavyjan-10-3Dheavyjan-10-3D
thu jan 12 2023

These were rendered with Terragen. I like landscape creation software and this one is especially good at rendering clouds. Terragen is fully procedural, as opposed to many other image based programs. In the VRtual X section you can see some other landscape projects I worked on.

clouds-atmoclouds-atmo
tue sep 20 2022
clouds-atmoclouds-atmo
tue sep 20 2022
clouds-atmoclouds-atmo
tue sep 20 2022

These shapes were my first experiments with python scripting for 3D software. Back then i used The Foundrys Modo. I already had some programming experience. Since then I did a lof python programming for the inhouse VRtual X blender addon.

megatapetemegatapete
sat feb 24 2018
megatapetemegatapete
sat feb 24 2018
megatapetemegatapete
sat feb 24 2018
megatapetemegatapete
sat feb 24 2018

Abstract 3D art is fun. For the fractals I used Mandelbulb3D, a very very very wonky piece of software thats fun to play around with but super hard to learn. The interface is absolutely terrible.

beth432beth432
thu jul 13 2017
beth432beth432
thu jul 13 2017
plantplant
fri feb 23 2018
test2test2
fri feb 23 2018
test2test2
fri feb 23 2018
flowerflower
sun may 17 2015
cargo-spaceshipcargo-spaceship
wed oct 28 2020
cargo-spaceshipcargo-spaceship
tue oct 27 2020
crabotcrabot
sun oct 18 2020
crabotcrabot
sat oct 17 2020
crabotcrabot
sat oct 17 2020
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A messenger delivering bad news arrives at a stranded fleet of spaceships. With this project I wanted to test the limitations of using displacement maps in Blender. I tried to convey a sense of scale and improve my cinematic composition skills. I combined a lot of 2D elements with advanced shader techniques. The clouds and most of the textures are painted in Heavypaint, then brought into Blender. Some of the background elements are also painted textures.

spike-space
spike-space
spike-space
spike-space
spike-space
spike-space

A terraformer leaves behind tracks on the landscape it creates. With this project I wanted to create cinematic shots with dispacement landscapes and careful use of the Blender compositor. Thanks to Jama Jurabaev for his great tutorials on the topic!

displacement-landscapes
displacement-landscapes
displacement-landscapes
displacement-landscapes
displacement-landscapes
displacement-landscapes
displacement-landscapes
displacement-landscapes
02_3dArt /
projection-mapping >
heavyjan-10-3D
heavyjan-10-3D
heavyjan-10-3D
02_3dArt /
terragen >

These were rendered with Terragen. I like landscape creation software and this one is especially good at rendering clouds. Terragen is fully procedural, as opposed to many other image based programs. In the VRtual X section you can see some other landscape projects I worked on.

clouds-atmo
clouds-atmo
clouds-atmo
02_3dArt /
abstract >

These shapes were my first experiments with python scripting for 3D software. Back then i used The Foundrys Modo. I already had some programming experience. Since then I did a lof python programming for the inhouse VRtual X blender addon.

megatapete
megatapete
megatapete
megatapete

Abstract 3D art is fun. For the fractals I used Mandelbulb3D, a very very very wonky piece of software thats fun to play around with but super hard to learn. The interface is absolutely terrible.

beth432
beth432
plant
test2
test2
flower
02_3dArt /
heavypoly-tutorials >

These models were done following Vaughan Lings Blender tutorials. The original design is his, I changed only details but modelled everything myself. You can find them on his gumroad: https://vling.gumroad.com/l/Blender_For_ConceptArt

cargo-spaceship
cargo-spaceship
crabot
crabot
crabot