Craig Mullins has been a huge inspiration of mine for many years. This piece is heavily inspired by one of his paintings. I wanted to learn how to achieve a similar mood. If you don't know his work, check it out over at www.goodbrush.com.


Craig Mullins has been a huge inspiration of mine for many years. This piece is heavily inspired by one of his paintings. I wanted to learn how to achieve a similar mood. If you don't know his work, check it out over at www.goodbrush.com.







# Terraformed Environments A terraformer leaves behind tracks on the landscape it creates. [...]
With this project, I wanted to create cinematic shots with displacement landscapes and careful use of the Blender compositor. Thanks to Jama Jurabaev for his great tutorials on the topic!





# Spike Space A messenger delivering bad news arrives to a stranded fleet of spaceships. A story of sand and rust. [...]
With this project, I wanted to test the limitations of using displacement maps in Blender. I tried to convey a sense of scale and improve my cinematic composition skills. I combined a lot of 2D elements with advanced shader techniques. The clouds and most of the textures are painted in Heavypaint, then brought into Blender. Some of the background elements are also painted textures.






# PleinAirpril 2022 Sketches Virtual plein air paintings I did for the PleinAirpril 2022 challenge.







# Phone Sketches I enjoy sketching on my phone late at night! The small format helps to remove all barriers to wild experimentation. I use a Samsung Note 9.











# Terraformed Environments A terraformer leaves behind tracks on the landscape it creates. [...]
# Spike Space A messenger delivering bad news arrives to a stranded fleet of spaceships. A story of sand and rust. [...]
# PleinAirpril 2022 Sketches Virtual plein air paintings I did for the PleinAirpril 2022 challenge.
# Phone Sketches I enjoy sketching on my phone late at night! The small format helps to remove all barriers to wild experimentation. I use a Samsung Note 9.