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My work for VRtual X GmbH

I have been working for VRtual X in Hamburg since 2018. At first I was a one-person VR development team and since 2020 I am working exclusively as a 3D Artist. Since then I had the opportunity to lead many different kinds of 3D projects.

I made 3D art for Unity and Unreal aswell as prerendered 3D images for virtual showrooms, exhibitions or other product visualizations. I am also responsible for optimizing the workflows of the 3D department and I regularly hold workshops to share my skills with the rest of the team.

This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products of VRtual X GmbH. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This really shows what an awesome all-round package Blender is. I used assets from Quixel as well as Polyhaven and modeled some assets myself. Except for the 3D scanned people and the afforementioned database assets, I did everything myself.

These are some concept-renderings for a virtual art exhibition space.

art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition

VRtual X did a lot of virtual exhibitions during the covid 19 pandemic. This is a concept I did for an exhibition for a German company that manufactures conducting and insulating products for electrical insulation systems.

vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam

These two .glb files are from polyhaven.com and just here for testing purposes. Will be replaced later.

Since blender introduced geometry nodes I have been using them A LOT. These transmission towers are modeled as a lowpoly block-in. Geometry nodes then uses that lowpoly mesh to place all the beams, wires, insulators and details. I will show more geometry nodes experiments once this website is capable to play videos.

transmission-tower
transmission-tower
transmission-tower
transmission-tower
transmission-tower

This panoramic rendering is part of an ongoing VRtual X project. The image will be used in Unity in combination with a custom cloud shader. Its for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed ontop of a 250m high tower. I used digital elevation data and OpenStreetMap to recreate the landscape around the TK Elevator Test Tower in Rottweil, Germany. Once the project is finished I will be able to show in engine content that better illustrates the final usecase of this environment.

For this project I set out to create an island that could be located in the north sea. One of the main inspirations was the biggest german island, Rügen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy to use tool for node-based terrain generation. It outputs image maps for use in other programs.

alb01

I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its own seperate building. They are connecte via a large plate at the bottom. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal. Once this project is further along, I might be able to show more.

virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery

Did you ever wonder what happens when rendering in cycles with 1 sample? Here you go. The rest is denoising.

impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering

In this very large VRtual X project we created a forest environment for a 360 panoramic showroom. Overall we did about 40 renderings in this environment. As the lead artist I was responsible for all the vegetation and environment work. Other members of the VRtual X team worked on the props that were placed in the environment. I used a lot of different Blender addons for this one. The trees and the medium sized foliage was generated using The Grove. They were then placed on the environment using Scatter. The small vegetation was added with Graswald. We also used assets from Quixel and other libraries. The rendering was done with the custom kubernetes renderfarm I setup for VRtual X. We have a blender addon that lets us control it from inside blender. Its really cool. Thanks to CoreWeave for helping me get started with that one.

My work for VRtual X GmbH

I have been working for VRtual X in Hamburg since 2018. At first I was a one-person VR development team and since 2020 I am working exclusively as a 3D Artist. Since then I had the opportunity to lead many different kinds of 3D projects.

I made 3D art for Unity and Unreal aswell as prerendered 3D images for virtual showrooms, exhibitions or other product visualizations. I am also responsible for optimizing the workflows of the 3D department and I regularly hold workshops to share my skills with the rest of the team.

04_vrtualx /
metahumans >
lab08_EyeLighting
lab08_Closeup_CustomEyes

This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products of VRtual X GmbH. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This really shows what an awesome all-round package Blender is. I used assets from Quixel as well as Polyhaven and modeled some assets myself. Except for the 3D scanned people and the afforementioned database assets, I did everything myself.

vme06_safety_x_0057_turned
vme06_safety_x
04_vrtualx /
art-exhibition >

These are some concept-renderings for a virtual art exhibition space.

art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
vme01_exhibition_hall_cam
04_vrtualx /
buildings-from-cubes >
buildings-from-cubes
buildings-from-cubes
04_vrtualx /
coil-exhibition >
vme03_vcs

VRtual X did a lot of virtual exhibitions during the covid 19 pandemic. This is a concept I did for an exhibition for a German company that manufactures conducting and insulating products for electrical insulation systems.

vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam

These two .glb files are from polyhaven.com and just here for testing purposes. Will be replaced later.

04_vrtualx /
transmission-tower >

Since blender introduced geometry nodes I have been using them A LOT. These transmission towers are modeled as a lowpoly block-in. Geometry nodes then uses that lowpoly mesh to place all the beams, wires, insulators and details. I will show more geometry nodes experiments once this website is capable to play videos.

transmission-tower
transmission-tower
transmission-tower
transmission-tower
transmission-tower
04_vrtualx /
rottweil-environment >

This panoramic rendering is part of an ongoing VRtual X project. The image will be used in Unity in combination with a custom cloud shader. Its for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed ontop of a 250m high tower. I used digital elevation data and OpenStreetMap to recreate the landscape around the TK Elevator Test Tower in Rottweil, Germany. Once the project is finished I will be able to show in engine content that better illustrates the final usecase of this environment.

cam02_elevator
04_vrtualx /
north-sea-island >

For this project I set out to create an island that could be located in the north sea. One of the main inspirations was the biggest german island, Rügen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy to use tool for node-based terrain generation. It outputs image maps for use in other programs.

alb01
alb01
04_vrtualx /
virtual-art-gallery >

I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its own seperate building. They are connecte via a large plate at the bottom. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal. Once this project is further along, I might be able to show more.

virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
04_vrtualx /
impressionistic-rendering >

Did you ever wonder what happens when rendering in cycles with 1 sample? Here you go. The rest is denoising.

impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
04_vrtualx /
forest-of-knowledge >

In this very large VRtual X project we created a forest environment for a 360 panoramic showroom. Overall we did about 40 renderings in this environment. As the lead artist I was responsible for all the vegetation and environment work. Other members of the VRtual X team worked on the props that were placed in the environment. I used a lot of different Blender addons for this one. The trees and the medium sized foliage was generated using The Grove. They were then placed on the environment using Scatter. The small vegetation was added with Graswald. We also used assets from Quixel and other libraries. The rendering was done with the custom kubernetes renderfarm I setup for VRtual X. We have a blender addon that lets us control it from inside blender. Its really cool. Thanks to CoreWeave for helping me get started with that one.

asthmalehrpfad
asthmalehrpfad
asthmalehrpfad
asthmalehrpfad
asthmalehrpfad
asthmalehrpfad
asthmalehrpfad