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My work for VRtual X GmbH

I have been working for VRtual X in Hamburg since 2018. At first I was a one-person VR development team and since 2020 I am working exclusively as a 3D Artist. Since then I had the opportunity to lead many different kinds of 3D projects.

I made 3D art for Unity and Unreal aswell as prerendered 3D images for virtual showrooms, exhibitions or other product visualizations. I am also responsible for optimizing the workflows of the 3D department and I regularly hold workshops to share my skills with the rest of the team.

# Virtual Art Gallery I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its a separate building. They are connected via a large plate at the bottom. This time the focus was on the architecture, not the environment. Oscar Niemeyer and Zaha Hadid were two of the main sources of inspiration for the design of the building. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal.

virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery

# Rottweil Environment This panoramic rendering is part of an ongoing VRtual X project. The image will be used in Unity in combination with a custom cloud shader. It's for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed on top of a 250m high tower. I used digital elevation data and OpenStreetMap to recreate the landscape around the TK Elevator Test Tower in Rottweil, Germany. Once the project is finished I will be able to show in-engine content that better illustrates the final use case of this environment.

# North Sea Island For this project, I set out to create an island that could be located in the North Sea. One of the main inspirations was the biggest German island, Rügen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy-to-use tool for node-based terrain generation. It outputs image maps for use in other programs. As the lead artist on this project, I was responsible for the environment, scene setup and lighting. Except for the layout, I did not work on the architecture located on the island. In its final stage, this project is a panoramic tour around the beach area, however, because my main challenge was the environment I am showing a wide shot of the island here.

alb01

# Enter XR Panoramic Showroom This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products VRtual X is selling. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This shows what an awesome all-round package Blender is.

This is a 180° cg animation shortfilm, where I was responsible for the environment. I developed custom Blender Geometry Nodes setups to selectively subdivide and displace geometry and a heightmap blending shader to go along with it. For the placement of foliage assets, I used Geo-Scatter and the water surface was made with Physical Open Waters.

These are some concept-renderings for a virtual art exhibition space.

art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition

VRtual X did a lot of virtual exhibitions during the covid 19 pandemic. This is a concept I did for an exhibition for a German company that manufactures conducting and insulating products for electrical insulation systems.

vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam

This is a small Blender Geometry Nodes experiment, where I wanted to try out methods to generate complex geometry from simple blockout meshes. It turned into a kind of horror scene, that reminds me of a steel mill.

These two .glb files are from polyhaven.com and just here for testing purposes. Will be replaced later.

Since blender introduced geometry nodes I have been using them A LOT. These transmission towers are modeled as a lowpoly block-in. Geometry nodes then uses that lowpoly mesh to place all the beams, wires, insulators and details. I will show more geometry nodes experiments once this website is capable to play videos.

transmission-tower
transmission-tower
transmission-tower
transmission-tower
transmission-tower

Did you ever wonder what happens when rendering in cycles with 1 sample? Here you go. The rest is denoising.

impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering

My work for VRtual X GmbH

I have been working for VRtual X in Hamburg since 2018. At first I was a one-person VR development team and since 2020 I am working exclusively as a 3D Artist. Since then I had the opportunity to lead many different kinds of 3D projects.

I made 3D art for Unity and Unreal aswell as prerendered 3D images for virtual showrooms, exhibitions or other product visualizations. I am also responsible for optimizing the workflows of the 3D department and I regularly hold workshops to share my skills with the rest of the team.

04_vrtualx /
virtual-art-gallery >
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
04_vrtualx /
rottweil-environment >
360-cam02_elevator
04_vrtualx /
north-sea-island >
alb01
alb01
04_vrtualx /
forest-of-knowledge >
360-asthmalehrpfad-009
360-asthmalehrpfad-002
360-asthmalehrpfad-003
360-asthmalehrpfad-000
360-asthmalehrpfad-001
360-asthmalehrpfad-005
360-asthmalehrpfad-007
vme06_safety_x_0057_turned
vme06_safety_x

lab08_EyeLighting
lab08_Closeup_CustomEyes

This is a 180° cg animation shortfilm, where I was responsible for the environment. I developed custom Blender Geometry Nodes setups to selectively subdivide and displace geometry and a heightmap blending shader to go along with it. For the placement of foliage assets, I used Geo-Scatter and the water surface was made with Physical Open Waters.

bun01_AG260035_2ch
04_vrtualx /
art-exhibition >

These are some concept-renderings for a virtual art exhibition space.

art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
art-exhibition
04_vrtualx /
coil-exhibition >
vme03_vcs_cam

VRtual X did a lot of virtual exhibitions during the covid 19 pandemic. This is a concept I did for an exhibition for a German company that manufactures conducting and insulating products for electrical insulation systems.

vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam
vme03_vcs_cam

This is a small Blender Geometry Nodes experiment, where I wanted to try out methods to generate complex geometry from simple blockout meshes. It turned into a kind of horror scene, that reminds me of a steel mill.

buildings-from-cubes
buildings-from-cubes

These two .glb files are from polyhaven.com and just here for testing purposes. Will be replaced later.

04_vrtualx /
transmission-tower >

Since blender introduced geometry nodes I have been using them A LOT. These transmission towers are modeled as a lowpoly block-in. Geometry nodes then uses that lowpoly mesh to place all the beams, wires, insulators and details. I will show more geometry nodes experiments once this website is capable to play videos.

transmission-tower
transmission-tower
transmission-tower
transmission-tower
transmission-tower
04_vrtualx /
impressionistic-rendering >

Did you ever wonder what happens when rendering in cycles with 1 sample? Here you go. The rest is denoising.

impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering
impressionistic-rendering